doctorcorby:

Watched a thing on detectives in mystery fiction the other day, and realized how thoroughly Danganronpa defies and rejects the typical character tropes.

In most mystery fiction the protagonist solving the mystery is a fairly detached character who is solving cases either for money, or for the thrill of the puzzle itself. There’s very little emotional engagement with either the victim or perpetrator of the crime

Whereas in Danganronpa (and rp killing games structured to mirror it) the person solving the mystery is very emotionally enmeshed with both the victim, and the perpetrator. Its literally a crime against someone who you’ve come to know personally, and the perpetrator is someone who has broken emotionally under the horror of your shared circumstances, or even someone who’s been party to horrific accident.

Solving a mystery in typical mystery fiction means the detective (and you) can feel good about solving the puzzle, whereas every single mystery solved in Danganronpa is a personal tragedy that’s hard to feel good about. Which I suppose is intentional on the part of the creator of the game, whether you want to apply that to Junko or to the writers.