geeneelee:

Minthara spells it out for you, but really the line between your tragic companion that you’d do anything for and just another casualty, if a little unfortunate, is razor thin in Baldur’s Gate 3.

It could have one of the other Sharran, one of the other spawn, one of the other Githyanki that were scooped up by the nautiloid, that you then met and slowly befriended, peeling back their layers of trauma and abrasiveness.

And then it could be Lae’zel as just another enemy you kill when she tries to take the artifact back for Vlaakith, it could be Shadowheart as just another Sharran you strike down in the House of Grief, it could be Astarion as just another vampire spawn you’re considering sacrificing so that your tragic vampire friend can ascend.

The game doesn’t shame you for the number of people you kill in self defense or for a greater goal, it wouldn’t be a DnD game if it did, but it’s a vaguely alluded to horror of the setting: being an acceptable casualty to a hero is entirely situational.