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You know, I’m genuinely surprised that – as far as I’m aware – nobody has made a serious effort at combining this Backrooms shit with the survival-horror genre’s strange preoccupation with public restrooms yet. Just a photorealistic walking simulator set entirely within the confines of an endless, deserted, impossibly complicated public restroom. Bonus points if it gets a little bit horny with it, but only a little – make folks wonder whether this is a very obtuse fetish thing, or whether they’re just reading too much into it.
One must understand that I don’t just mean a generic labyrinth with toilets and urinals everywhere. It needs to capture public restrooms as an institution. The advertising posters and public advisory notices in their little metal frames whose contents haven’t been updated in years, or maybe decades. The vending machine beside the sinks filled with bizarre and possibly illegal novelty condoms. The perpetually out-of-order stall that’s being used to store stacking chairs. All of it, forever.
@mynameisntbond replied:
Like what, put a lot of holes in the walls that could be glory holes but you’re not sure?
Nah, you’ve gotta dream logic the crypto-horny.
Like, maybe at some point you come across a large chamber devoid of stalls, with no features save an elevated daïs in the exact centre of the room, and a single toilet bolted to it in full view. There are a number of chairs scattered about the room’s periphery, all facing toward the daïs like an unseen audience expecting some sort of performance. The player character can sit on both the chairs and the central toilet, but the tableau is otherwise not interactable.
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