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My redesign hot take is that if you’re aiming to “desexualize” a female character, don’t make her boobs smaller. You’re implying a lot here.
Instead of shrinking her boobs, try:
- Changing her posture to something normal people do (bonus points for slouching/rounded shoulders, a common posture for tall and/or big chested women)
- Making sure her outfit is appropriate for the situation (showing skin is not inherently sexualizing, lingerie armor or half-naked-in-the-snow probably is)
- Making her torso/waist thicker, maybe even enough that all her organs would reasonably fit!
There are probably lots more options too! I’m not an artist! Just a person with a big chest and back pain!
I’ve tried to phrase something like this before but never managed to phrase it as appropriately as I wanted.
Like, of course the character has big boobs because they were drawn that way as a sexualization tactic. Because they aren’t a real person.
But at the same time, if de-sexualizing them means shrinking their breasts, all it does is cement the idea that breasts are inherently sexual. And yes, this does apply even to teenaged characters. Because in real life, some teenagers have larger breasts, and that does not make it acceptable to consider them in sexual ways.
Signed, a former 12 year old with D-cups.
Another good design idea is Actually Supportive/Reasonable Structure like rather than exclusively skintight latex that somehow shapes each breast individually.
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